What software do you use?
Autodesk Maya for 3D
Clip Studio for 2D
Unreal Engine for games (Blueprint scripting)
Do you take commissions?
No.
Will you release your game projects?
No.
Do you do mentorships?
No.
How long have you been animating?
I started in 2017.
How long have you been working in games?
My first job was in 2019.
How did you learn to animate?
I read Richard William's book "The Animator's Survival Kit," then practiced for several years. Instead of doing traditional animation exercises like bouncing balls and such I just did what I wanted (which was a lot of attack combos and locomotion) until it started looking decent.
Also, I went to university originally to study engineering and had a physics class, which is very helpful for animation.
How do you work so quickly?
I've practiced a lot. Each time I make an animation I review mistakes and workflow flaws that I made, and improve them in the next one. I also frequently study different workflows and add them to my own.
How did you learn Unreal Engine?
I started with this tutorial series: www.youtube.com/watch?v=cl_eoVfNDKU&list=PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F
Then I looked at the Blueprint templates that are provided with Unreal, and used them to make dozens of small game mechanics, either original or recreating them from games. I also Googled a lot when I got stuck. After about 2 years of that I learned Unreal pretty well. With 6 years of experience in Unreal now of course I have learned even more.
For learning animation systems, I just experimented a lot. My thought was that if I make 100 animation systems then the 101st one will probably be pretty good.
How did you learn [to draw, to script, to rig, to do "X"]?
You can probably guess by now that pretty much everything I learn I just learn by doing what I want haha. If I do enough of something then eventually I will get better at it.
How do you come up with ideas?
I get inspiration from everything, but especially from real life. I love to watch animals and learn a lot from them.
How do you find the energy to do personal projects after work?
I just do things when I feel like it. I enjoy animating and drawing so I do it a lot, but if I don't feel like it then I don't do it. I don't think I do anything special to "motivate" myself. I also have a lot of free time.
Autodesk Maya for 3D
Clip Studio for 2D
Unreal Engine for games (Blueprint scripting)
Do you take commissions?
No.
Will you release your game projects?
No.
Do you do mentorships?
No.
How long have you been animating?
I started in 2017.
How long have you been working in games?
My first job was in 2019.
How did you learn to animate?
I read Richard William's book "The Animator's Survival Kit," then practiced for several years. Instead of doing traditional animation exercises like bouncing balls and such I just did what I wanted (which was a lot of attack combos and locomotion) until it started looking decent.
Also, I went to university originally to study engineering and had a physics class, which is very helpful for animation.
How do you work so quickly?
I've practiced a lot. Each time I make an animation I review mistakes and workflow flaws that I made, and improve them in the next one. I also frequently study different workflows and add them to my own.
How did you learn Unreal Engine?
I started with this tutorial series: www.youtube.com/watch?v=cl_eoVfNDKU&list=PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F
Then I looked at the Blueprint templates that are provided with Unreal, and used them to make dozens of small game mechanics, either original or recreating them from games. I also Googled a lot when I got stuck. After about 2 years of that I learned Unreal pretty well. With 6 years of experience in Unreal now of course I have learned even more.
For learning animation systems, I just experimented a lot. My thought was that if I make 100 animation systems then the 101st one will probably be pretty good.
How did you learn [to draw, to script, to rig, to do "X"]?
You can probably guess by now that pretty much everything I learn I just learn by doing what I want haha. If I do enough of something then eventually I will get better at it.
How do you come up with ideas?
I get inspiration from everything, but especially from real life. I love to watch animals and learn a lot from them.
How do you find the energy to do personal projects after work?
I just do things when I feel like it. I enjoy animating and drawing so I do it a lot, but if I don't feel like it then I don't do it. I don't think I do anything special to "motivate" myself. I also have a lot of free time.